Expedition To The Barrier Peaks

One of my favorite all-time modules from the early days of gaming is S3 Expedition to the Barrier Peaks. In the past year I had the opportunity to enjoy a more modern version of this classic adventure as a player, using the D&D 3.5 rules and played online via Infrno.net. However, while I enjoyed this, there’s something to be said for playing original content with the original system it was created for, or a reasonable facsimile thereof. That’s why I’m stoked that I’m going to be running this module during the summer as an old school game for my kids and some friends.

I’ll be using Labyrinth Lord as the base rules set, along with the Advanced Edition Companion. I’m also looking at rebuilding all of the maps again in Illustrator so that I can print them out at the appropriate scale in Old School Blue and use them on the table top of as we play, laying them down in layers as the rooms get discovered. I did try to find recreated and higher quality maps online to use, but they don’t already seem to exist. I’ll post these files here once I’ve completed them so that others may use them also. With the new version of Dungeons & Dragons coming soon, there may be renewed interest by others in using these maps. Even if there isn’t there’s most likely enough old schoolers who can make use of them for play.


The Drow War Sessions: #1

As the campaign opens, the PCs all find themselves in a strange place, without any memory of who they are, or how they came to be there. There is a deep mist in the area, and they find themselves in a ring of stones, each stone with a particular mark on it. Each of the PCs have a mark upon them somewhere on their body, corresponding to the stone they find themselves standing next to. There is a feeling of safety, of calmness, even though they have no idea what is going on. As they start to speak to each other, they find out that they are all alike in that they cannot remember what has happened. The PCs discover that they are:

  • Sorin, a half-Elf summoner who is enmeshed with his eidolon
  • Grokmish Bone-Parde, a half-Orc war cleric
  • Gorric Uldren, a Dwarf rogue
  • Gerrard Gray, a Human alchemist
  • Cy Lar, a Human wizard
  • Aveldrin Rilynntyr, an Elf Ranger

As they talk, a voice echoes in the mist, a voice that is familiar, and yet strange, and the stones begin to vibrate gently. The voice speaks:

“The time of the Equinox is come. My children… I am sorry. I have done what must be done. You deserve answers. I am far… too far from you. You must learn who you are. The land is yours. The people are yours.

This place is sacred to you. Sacred to the stars that you are. There are other places like this. From the time when people remembered. Heed me now. If any of you should fall, then bear him to the stones, and the soul will be able to the enter the flesh… once again. But make haste, for flesh that is spoiled can never be made whole again.

Know this.  There is a force against you. Already it gathers, already it senses your return. Seek the sword of Starkweather John… it lies near, waiting to be claimed… when that is found…  you may begin to understand, to remember.”

The voice fades, and the mist slowly lifts. The PCs find themselves upon a small island, and Goric somehow feels as if this place is known to him: they are on an island called Chillhame, to the west of the the continent of Arkossa. To the north is the sea, to the west a small mining town called Bronce, to the east a windmill, and to the south some rotting wooden structures. There is a crossing to the mainland from the island, but it looks as if it will be covered by the rising tide, so the PCs start to leave, to discover who they are and why they are here.

As they attempt to leave the circle, a half-dozen shadowy shapes emerge from the ground, and the party finds themselves set upon by shadow goblins. A brief battle ensues, but the party survives, although they take a little damage. The shadowy figures melt back into the ground after being dispatched, and the party heals up quickly and moves towards the town.

Bronce is a town in decline, with buildings in a state of collapse or that are rundown. There is a small church on the outskirts of town, a well in the center of town, an inn called The Golden Nugget and an open store on the way into town. The old woman that sits outside the store panics when she sees Sorin and Grokmish near, and she runs in and bolts her door closed, watching them enter the town from behind her window. Goric, Gerrard and Cy enter The Golden Nugget, and are met with apathy and distrust, and they ask for the name of whoever is in charge. They are told there is no mayor or headsman, but the person in charge is a constable called Davan Gaskell.

After this, Grokmish asks Aveldrin to go to the store and purchase some items for him. Aveldrin convinces the shopkeeper to open up for him and he buys the items in question. He also finds out that there have been sightings of orcs and goblins on the island, although as always, they steer clear of Bronce. There have been no sightings of shadow goblins though.

Cy, Gerrard and Grokmish then head to the church, which they find it in disarray: the roof is gone, and it is overgrown. There is little left apart from a stone altar and a large wooden statue of the goddess Blediwesse. Grokmish feels a tugging at him, a longing, a touch of something divine and powerful. The voice from the stones speaks out saying “Yes. Yes. It is near.” Grokmish lifts the lid of the altar but finds that it is empty, but the pull is still strong. There is something here for him, and him specifically.

At the center of the town, Sorin and Goric wait for the others to return when four thuggish men approach and threaten them. The leader, a man called Jim, tells them that they have until sundown to leave town. Goric enquires after constable Gaskell, but none of them are him. At this point, Aveldrin leaves the shop to see the confrontation, but stays back out of sight, ready to help our from a distance if needed. As Jim threatens the group once more, an older man and younger man, both dressed in armor and wearing badges of office approach and tells Jim and the others to move along. Jim and his thugs do so reluctantly, and the older man introduces himself as the constable.

Perhaps now the PCs can get some answers as to where they are, why they are here, and who they are.


The Drow War Sessions

I’ve had a few requests to post details of the sessions that we’ve had in this campaign, so I’m going to post them here. While I’ve actually got a player chronicling the sessions in-depth, the posts here will be much more like summaries and more neatly encapsulated. We’re currently at session 10 and just about to enter the 3rd adventure of 30 with the players just hitting level 3, so it’ll take me a little bit of time to catch up with the entries.

In general, each session plays for 3-4 hours, so we’ve got about 30-40 hours of play time already in the campaign and things are just starting to heat up.


Dragon Age Hero Lab Files

Due to licensing issues, there will never be an official Dragon Age RPG package for Hero Lab. I’ve started work on a user-generated package. It’ll be the summer before I really get into working on it, as I’ll have less other projects and real life issues intruding upon my time. I’ll be making the files available from here.

Speaking of Dragon Age, Green Ronin released the Open Beta content for Boxed Set 3, and although I’ve only given it a cursory glance, there’s some nice content in there, including content from the Dragon Age 2 video game. Plus, rules to take players all the way up to 20th level! Huzzah! You can get it here.


Left 4 Dead Redux #1 Alternative Systems

I’ve decided to write versions of Left 4 Dead Redux #1 for the following systems:

  • Open d6
  • FUDGE
  • GURPS
  • d20 Modern

I should have them done for about the same time that the Savage Worlds version is published online.


Savage World Left 4 Dead Redux #1 Thumbnails

Why am I sharing these before I post the whole adventure? Because I’m evil, that’s why. MUHAHAHHAH! And mine is an evil laugh!

 


Left 4 Dead Redux #1 Submitted To Protodimension Magazine

Savage Worlds Left 4 Dead Redux #1: The Cabin In The Woods is now complete and has been submitted to Protodimension Magazine. With luck it will be accepted and published in the next issue. If it is, then I’ll publish the adventure here in the original layout as soon as the issue including it goes live. If it’s not accepted, then you guys will get your grubby little mitts on the adventure much sooner. Either way, you’re lucky, because you get to play it!


Savage Shadow World Cover Teaser

Just a teaser :) I like to start projects off by making the cover page because it makes the product more real to me, clearly identifies in my head, and makes me focus on working on it.

 

 


Savage Shadow World Conversion Details

One of my most favorite RPG settings of all times is the Shadow World setting. Years ago (really it’s decades ago) I ran a campaign with it using Rolemaster 2nd Edition. When I originally bought the Shadow World boxed set, I had been playing Fantasy Hero, but started to become enamored of the Rolemaster System. Truth told, Shadow World is what caused me to buy into Rolemaster, and I’m glad it did, because I loved the system. It wasn’t quite as crunchy as the Hero system, and at the same time wasn’t D&D. I wasn’t a fan of D&D at the time simply because I didn’t really like class-based systems, as I felt they were restrictive (and too mainstream – I was a hipster in that way before hipster-ing became cool. Ironically). I loved the flexibility that Rolemaster gave me to allow any character access to any skill, even spells, which made more sense to me than restricting access to gameplay functions based on arbitrary class boundaries.

So, here I sit now post-OGL, looking forelornly at the Rolemaster and Shadow World books on my shelves, and I’ve find myself wanting to play in that fantastic setting again. It’s been a long time since I’ve played Rolemaster, and to use it I’d have to delve back into the books and re-learn the system, then teach the system to anyone else that I’m playing with. While I would really love to do that, the chances of that happening are quite slim. The current game systems I’m playing are Dragon Age, Pathfinder, Savage Worlds and D&D 4e. I’m gaming mostly with my kids, some friends locally, and online with a few groups. My life is much too busy already with work, school and gaming to add another system to the mix, and I really enjoy the systems that I’m playing right now. So, of course, the simplest answer is to convert it to one of these systems, and the prime contender is Savage Worlds.

One thing that a conversion does is change the feel of the setting based upon the mechanics of the conversion system. Rolemaster is a gritty and realistic system whereas Savage World is a “high-octane” pulp action-based system. They’re very different systems, and much of the experience of these systems is how they get things done. Whilst Rolemaster has extended options for combat and is much more simulationist, Savage Worlds is designed to be fast-playing and cinematic. Rolemaster has a large selection of skills and abilities tied to racial and career packages, whilst Savage Worlds has a limited number. What is interesting is that both systems hold to an exploding dice roll mechanic that allows for better than average results to occur when attempting tasks.

So, the first step in the conversion will be recreating all of the races and character creation options, and the bestiary from the Shadow World Boxed Set (as I don’t currently own the most recent version of the setting – yet!). Then I’ll move on to the individual adventure modules. Given that I’ve got a lot of projects on the go right now, it will most likely be the summer before I have anything major to share. It’s going to be an interesting challenge to make this happen, because there’s so much disparity between Rolemaster and Savage Worlds, and I need to find a way to convert the power levels of the level-based Rolemaster to the attribute-based Savage Worlds. It might not even be possible, but I’ll give it my best shot.


Left 4 Dead Redux #1 Teaser: Front Page

It’s almost finished with. I promise! See! Look! Don’t it look pretty?

Left 4 Dead Redux #1: The Cabin In The Woods Front Page