One of my most favorite RPG settings of all times is the Shadow World setting. Years ago (really it’s decades ago) I ran a campaign with it using Rolemaster 2nd Edition. When I originally bought the Shadow World boxed set, I had been playing Fantasy Hero, but started to becomeĀ enamoredĀ of the Rolemaster System. Truth told, Shadow World is what caused me to buy into Rolemaster, and I’m glad it did, because I loved the system. It wasn’t quite as crunchy as the Hero system, and at the same time wasn’t D&D. I wasn’t a fan of D&D at the time simply because I didn’t really like class-based systems, as I felt they were restrictive (and too mainstream – I was a hipster in that way before hipster-ing became cool. Ironically). I loved the flexibility that Rolemaster gave me to allow any character access to any skill, even spells, which made more sense to me than restricting access to gameplay functions based on arbitrary class boundaries.
So, here I sit now post-OGL, looking forelornly at the Rolemaster and Shadow World books on my shelves, and I’ve find myself wanting to play in that fantastic setting again. It’s been a long time since I’ve played Rolemaster, and to use it I’d have to delve back into the books and re-learn the system, then teach the system to anyone else that I’m playing with. While I would really love to do that, the chances of that happening are quite slim. The current game systems I’m playing are Dragon Age, Pathfinder, Savage Worlds and D&D 4e. I’m gaming mostly with my kids, some friends locally, and online with a few groups. My life is much too busy already with work, school and gaming to add another system to the mix, and I really enjoy the systems that I’m playing right now. So, of course, the simplest answer is to convert it to one of these systems, and the prime contender is Savage Worlds.
One thing that a conversion does is change the feel of the setting based upon the mechanics of the conversion system. Rolemaster is a gritty and realistic system whereas Savage World is a “high-octane” pulp action-based system. They’re very different systems, and much of the experience of these systems is how they get things done. Whilst Rolemaster has extended options for combat and is much more simulationist, Savage Worlds is designed to be fast-playing and cinematic. Rolemaster has a large selection of skills and abilities tied to racial and career packages, whilst Savage Worlds has a limited number. What is interesting is that both systems hold to an exploding dice roll mechanic that allows for better than average results to occur when attempting tasks.
So, the first step in the conversion will be recreating all of the races and character creation options, and the bestiary from the Shadow World Boxed Set (as I don’t currently own the most recent version of the setting – yet!). Then I’ll move on to the individual adventure modules. Given that I’ve got a lot of projects on the go right now, it will most likely be the summer before I have anything major to share. It’s going to be an interesting challenge to make this happen, because there’s so much disparity between Rolemaster and Savage Worlds, and I need to find a way to convert the power levels of the level-based Rolemaster to the attribute-based Savage Worlds. It might not even be possible, but I’ll give it my best shot.
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